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SG Units

 

SG units

Team leaders are marked/bold, when known.

 

General info

SG units had already visited 19 separate worlds before they made it to the Nox's world. (The Nox)

Nearly half of the existing SG units were offworld when the SGC planned a rescue of SG-1, captured by Hathor. (Into the Fire)

As of 1999, 53% of SG field personnel had a history of headaches (severe enough to be reported and treated). (Legacy)

As of 1999, the various teams have been on hundreds of missions combined. (Demons)

(nb: Sam phrases this in such a way that it could be considered to be referring to just SG-1 -- 'This is the first sign of Christianity we've encountered, sir, in hundreds of missions', but as of four years later, SG-1 had only been to 133 planets, so it's far more likely to apply to the SGC as a whole.)

As of late 2002, SG-1 alone has been to 133 planets (which works out to an average of 22 planets per year). (Memento)

Number of teams

(nb: the years are when we're told about the number of teams  -- it's possible that some teams were added earlier than listed):

1997: nine teams. (Children of the Gods)

1998: twelve teams (In the Line of Duty)

1999: fifteen teams (Into the Fire)

2001: at least seventeen teams (Proving Ground)

2003: a new type of team is added -- the 1st SFW, a fighter wing. This doesn't affect the numbering on regular units. (Fragile Balance)

2003: at least twenty-one teams (Death Knell)

2004: at least 22 teams (Moebius part 1)

Four-man teams:

No regulation saying that teams have to be four people, but most of them are. (Redemption, part 1)

Exceptions (chronologically):

SG-11: In Spirits, during the mission to recover trinium, the team had seven members, two of them women.

SG-15: In Divide and Conquer, SG-14 and SG-15 were on a mission together. All of SG-14 (four people) survived, but six SGC personnel died -- presumably, all members of SG-15.

SG-1: Officially becomes a three-man team shortly after Jack's promotion to brigadier general. (Lockdown)

Uniforms:

No personally identifying marks or insignia on uniforms worn offworld by team members -- no rank, no names, nothing. Non-team military personnel who go offworld under safe conditions (e.g., to the alpha site) have standard identifying marks on their uniforms.

Offworld teams generally wear a utility vest over their BDUs, giving them lots of storage: the Omega Blackhawk Tactical Vest, Medic/Utility configuration (with thanks to H for tracking this down).

Since Kevlar won't stop the force of a staff blast, and regular armor plating in other bulletproof protection gets superheated from the plasma (thus literally cooking whoever's wearing it), the SGC began working on a new type of body armor, available as of late seventh season. It's a ceramic polymer (fairly flexible) that resists the heat, stops the force of the blast (so it doesn't penetrate), and fits into the abdomen/sides of a standard SGC-issue vest. (Heroes, part 1)

Each team member wears an SGC patch (not the SGC logo, but the Earth glyph, identifying them to anyone who can read it as Tau'ri) on the left sleeve and an SG unit patch on the right sleeve, at equal heights. (Links go to pictures on the rdanderson.com site.)

As of 2002 (Descent -- but not in Redemption 1 or 2), SG-1 began wearing an additional patch, the Air Force patch, on their right sleeves (white on black, as pictured here, although the SG version is on a round patch), below the SG-1 patch. No other units were wearing military-branch patches.

Air Force patch

NB: The symbol is possibly worn incorrectly. According to AF guidelines it should be no smaller than accompanying symbols, and on the SG-1 uniforms, it's significantly smaller than the unit patch. The rules may be different for patches on clothing, though. (Link goes to an AF site.)

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SG-1

General info:

(For detailed information about the individual team members, see their individual pages: Jack, Daniel, Sam, Teal'c, and Jonas.)

Flagship team.

The entire team was scheduled for a two-day physical assessment in Torment of Tantalus. They were distracted by the mission to rescue Ernest Littlefield -- it's never said if they completed the assessment later. It's also never said if this is an annual thing, or simply something that was done early on.

(speculation only: maybe for teams that hadn't gone through any assessment process in the first time? This could have been when they were in the process of setting up some screening and training for new teams.) (Torment of Tantalus)

Duplicated on Altair into robot bodies -- perfect replicas of the organic originals, other than Teal'c, who no longer had a Goa'uld symbiote. The robot team possessed all the memories and training of the originals, but required energy that they absorbed directly from the complex on Altair. The copies were physically stronger and faster, and better at mental math and the like. (Tin Man)

As of 2002, the team started wearing military branch patches (an AF patch -- the white on black one) below their SG unit patches (Descent) (nb: They clearly weren't wearing the AF patches in Redemption.)

As of late 2002, SG-1 has been to 133 planets (which works out to an average of 22 planets per year). (Memento)

As of Beast of Burden (nearly midway through fifth season), Jack, Daniel, Sam, and Teal'c had all been subject to torture through those Goa'uld torture sticks (shock-thingies) that cause yellow energy to stream out of mouth and eyes.

The team is known to  other Asgard beyond the High Council: Heimdall has heard of them (and knows the team makeup, asking 'Dr. Jackson isn't with you?') and about their actions on behalf of the Asgard. It's not clear if he knows this because he's working in the Tau'ri galaxy and thus might meet up with them, or if SG-1 is more generally known to the Asgard people. (Revelations)

They all seemed a bit nonplussed when Jack implied pretty plainly that even had he known at the time that the Trust were launching devastating chemical attacks against the Jaffa, he would have chosen to try to save the team rather than destroying the al-kesh with them still on it.  (Endgame)

Jack, Sam, Daniel, and Teal'c all went to Jack's cabin for some fishing (with no fish) after the events of Threads. (Threads)

As of early 2005, the unit was disbanded - Daniel had requested and received a transfer to Atlantis and was preparing to leave on the Daedalus's next trip, Sam had received a transfer to head R& D at Area 51, and Teal'c had left to serve full time on the new Jaffa High Council. Lt. Colonel Cameron Mitchell, a former F-302 pilot, transferred in to the SGC to take join the unit, not realizing that he was being given command of a unit that he was to build from scratch. (Avalon part 1)

Makeup:

Seasons 1-5

Col. Jack O'Neill, Dr. Daniel Jackson, Capt. (later Maj.) Samantha Carter, Teal'c.

In Jack's absence in late season three, the team was briefly headed by Col. Makepeace, who was arrested shortly thereafter (Shades of Grey).

The team was disbanded briefly in season four when Hammond retired and General Bauer took his place -- reinstated when Hammond returned. (Chain Reaction)

The team suffered no true attrition for five solid years, then lost Daniel, who got lethally irradiated while preventing a naquadria-device explosion on P3X-4C3 that would have killed millions of Kelownans. Despite everyone's best efforts, he was barely an inch away from death when he finally completely accepted Oma Desala's teaching, and ascended to a higher plane. (Meridian)

After Daniel ascended, they went on at least one mission as a three-person team: to rescue Heimdall of the Asgard, and from there to rescue Thor. (Revelations)

Went through nine archaeologists/anthropologist/science types in the three months following Daniel's ascension, including Captain Hagman and Captain Matthison. (Redemption, part 1)

Jack would have preferred to keep the team a three-person one, rather than replace Daniel. (Redemption, part 1)

Season 6

Col. Jack O'Neill, Maj. Samantha Carter, Teal'c, Jonas Quinn.

As an alternative to adding a Russian officer, Jack requested that Jonas Quinn be added to the team. (Redemption, part 2)

Season 7

Col. Jack O'Neill, Dr. Daniel Jackson, Maj. Samantha Carter, Teal'c.

Regained Daniel after he descended and started getting his memory back, but promptly lost Jonas, who returned to Kelowna to be the Kelownan representative on the new Joint Ruling Council (a planetary council). (Homecoming)

Jack resigned and Sam took command of the team during a mission to Praclarush Taonas in search of the Lost City, when Jack had an Ancient database slowly taking over his brain. Sam remained in command when Jack had the team put him in stasis after destroying Anubis. (Lost City, part 2)

Season 8

Maj. (later Lt. Colonel) Samantha Carter, Dr. Daniel Jackson, Teal'c.

Temporarily a three-person team, under Sam's command, while Jack was in stasis under the Antarctic gate (no specific mention of how long that lasted). (New Order)

The team split briefly to try to get help for Jack: Sam and Teal'c went off in a Goa'uld scout ship Jack had modified to Ancient levels of functioning to find the Asgard, while Daniel (unwillingly) stayed behind on Earth to try to decipher the writings in the Ancient outpost where Jack was in stasis if he could gain access to them, just in case Sam and Teal'c failed in their mission. (New Order)

In early 2004, after consulting with the rest of the team, Jack chose to accept a promotion to brigadier general and take over as commander in chief of the SGC. (New Order)

Officially became a three-man team in early 2004, when Jack decided not to fill the empty slot left when he was promoted. (Lockdown)

Almost everyone on the base had wanted the position (according to Jack), and the Russians sent along a candidate, as well. (Lockdown)

Season 9

As of early 2005, SG-1 effectively no longer existed. Teal'c had left to take a seat on the Jaffa council, Sam had transferred to Area 51 to head the R& D department there, and Daniel had requested and received reassignment to Atlantis. (Avalon part 1)

Lt. Colonel Cameron Mitchell transferred to the SGC specifically to join SG-1 under Sam's command, and instead was given command of the unit and a stack of personnel files to go through to pick his team. He began a campaign to talk the original members into coming back to serve as a unit again, with no success initially. (Avalon part 1)

He did interview the personnel from the files, but was less than impressed with them. (Avalon part 2)

Team firsts:

First mission as a team (consisting of Jack, Daniel, and Sam): Chulak, February 10, 1997 (Politics)

First on-screen mission as a four-person team (including Teal'c) was to Simarka. They'd been on at least one mission as a full team before then, though. (Emancipation)

First real experience of having done major damage by their mere presence was One False Step, when they realized they could have caused a plague of some sort that was going to wipe out the entire local population. (One False Step)

Traveled to Tollana as a diplomatic delegation (full dress blues for Jack and Sam, suits for Daniel and Teal'c) to establish formal diplomatic relations between Tollana and Earth. Although this was basically a cover story for Jack, it was still a valid diplomatic trip. (Shades of Grey)

(nb: I'm guessing that this was the first time they were a formal diplomatic team -- they'd functioned as first-contact diplomats/negotiators before this, but to my knowledge this was the first time they'd returned to conduct formal negotiations themselves with a people the SGC was already in contact with.)

This resulted in another first: a non-SG1 member taking command of the team. (Shades of Grey)

According to Makepeace's progress report to Hammond a week into his taking command of SG-1, Carter had accepted him with no problems, but Dr. Jackson and 'the Jaffa' hadn't. (Shades of Grey)

Makepeace was in command just barely over a week before he was arrested (by Jack) for treason. (Shades of Grey)

Locker room:

First season: basic shared locker room (presumably for all SG teams -- lotsa lockers) (Broca Divide, others)

Second season: private locker room, with the SG-1 patch symbol on the door and apparently located on level 28 (In the Line of Fire).

Third season: the private locker room is bigger, and clearly has attached shower facilities, and to all appearances is on level 25 (Legacy, Urgo).

Seventh season: for no apparent reason, back in a public locker room (with swinging doors). Not clear what floor it's on. (Fallen)

Eighth season: Jack's locker was still next to Teal'c's and Daniel's (in a row in that order), on level 28, apparently -- still a public locker room, possibly men-only (no sign of Sam's). (Zero Hour)

In the same episode, Jack used a locker room on level 25 to change into his dress blues, but in the earlier instance, he seemed to walk straight from the locker room to the elevator on 28, then directly back to the gateroom before the elevator doors closed. (Zero Hour)

Misc.

After Teal'c finally told Jack about Rya'c and Drey'auc's existence, the entire team rallied to concoct a fake reason for them to go to Chulak so he could save his son without letting the military hierarchy know about it. (Bloodlines)

When Jack apparently snapped and stole tech from the Tollans, the rest of the team kept quiet about it at the briefing rather than telling Hammond what happened, and after Jack admitted he'd done it, refused to say they hadn't helped.  Jack left them hanging for a while until Hammond said they could all be court-martialed (not technically true, but Hammond was playing the aghast commander here), when Jack finally admitted that he'd acted alone, and the others had objected. (Shades of Grey)

When Jack, Sam, and Daniel were captive on Bedrosia, they all steadfastly refused to admit that there was a fourth member of the team, keeping Teal'c safe. When they escaped, the team was forced to leave behind almost all their gear -- all they managed to rescue was Teal'c's GDO and two zats. (New Ground) They left :

Naquadah reactor and the wires needed to hook it to a stargate

MALP (the electrics are probably fried, since it was zatted)

Staff weapon

Three radios

Six grenades

At least two pistols, fully loaded

Two MP-5Ns, with six magazines

Three compasses

Three watches

Three GDOs

Three knives

Three vests

various field ration

two notebooks, probably Daniel's no idea if they'd been written in yet

Teal'c's personal gear, left in the cave where Nyan treated his blindness

On a late-2003 mission to P3X-439 to physically remove an Ancient repository of knowledge from a ruined colonnade, they came under attack by Goa'uld and ran out of time. Daniel attempted to put himself in front of the head-grabber, but Jack pulled him away, pointing out that Daniel would be needed to translate for whoever did it, then took his place. When they got back home, he took the weekend off to take care of personal matters. (Lost City, part 1)

By the next morning, the rest of the team couldn't stay away any longer. First Sam showed up to see how he was doing and talk, then shortly thereafter Daniel and Teal'c arrived (bearing doughnuts). All of them used the totally lame excuse that they'd just happened to be in the neighborhood and decided to drop by. The four of them hung out in Jack's living room, drinking Guiness (juice of some sort for Teal'c) and eating doughnuts and arguing about the Simpsons. When no one agreed with Jack, he declared that none of them were getting his VHS collection he was leaving it to Siler instead. (Lost City, part 1)

Jack found and used the Ancient weapon under the Antarctic ice, but by then he was so far gone that he was barely able to ask to be put in a sleep/stasis chamber. The rest of the team had no choice but to put him there, with no idea how to save him. (Lost City, part 2)

When Teal'c was  trapped in a virtual-reality simulation, with the only hope of rescuing him to send someone else in through another chair (risking being trapped as well), Sam, Daniel, and Jack all volunteered immediately to be the person to go in. Daniel was the one chosen, but in the end it took not only him and Teal'c, but also the game-generated avatars of Jack and Sam, to finally defeat the game and let Teal'c out before it killed him. (Avatar)

GDO / IDC code:

Appearing on the SGC monitor: 32-333-0, identified as Jack (Fire and Water, Bane)

Appearing on the actual GDO, input by Sam: 2631293 (Tok'ra, part two)

Sam's GDO (Tok'ra, part two):

(imagine a number pad, which I am not even going to attempt to create here) GDO 223454
SECURE ENABLED
AUTOLOCK

135GAMMA recognized as SG-1, input by Teal'c on Bedrosia. (New Ground)

Variant timelines

Original timeline / original-timeline team

The team, including Jack, traveled back to 3,000 BC in the time-travel ship they found on Maybourne's world, in an attempt to find and take a ZPM from Ra before he could leave the planet with it. Once they landed, they cloaked the ship and Daniel made contact with two locals -- Katep and his brother Salatis -- who agreed to let them stay the night then go with them the next day to Ra's public audience. After the audience (where they had to watch Salatis be killed by Ra's Jaffa for presenting an unacceptable offering), the team slipped further into the temple. Jack stunned a Horus guard and Teal'c donned his full armor, then walked into the treasure room and took the ZPM, walking right back out with it. (Moebius part 1)

When the team returned to the ship, they discovered a problem: the cloaking device had worked perfectly, and now there was sand drifted up over what appeared to be thin air where they'd left it. It was surrounded by armed Jaffa. They didn't dare attack the Jaffa for fear of altering  the future. (Moebius part 1)

Daniel suggested leaving the ZPM in a First Dynasty tomb that he knew was going to be discovered a month before they left, so the ZPM would reach the future even if they didn't. In addition, he used his camcorder to record messages from all of them, explaining what had happened and what to do with the ZPM, just in case. The battery ran out before they could finish, though, and no information about the ZPM other than its name and the fact that it was very important made it on. (Moebius part 1)

Despite Sam's wish not to disturb the timeline, neither Jack nor Teal'c could take the thought of living out their lives under Ra's rule, and decided to kickstart the rebellion. They did too much too fast, though, and Jack, Sam, and Teal'c were all captured and executed. Daniel escaped and continued planning with Katep, taking it slower and more carefully this time. (Moebius part 2)

When the altered-timeline Jack, Sam, and Teal'c arrived, they added stealing the stargate to the plan, to keep Ra from taking it offworld when he left. The plan appears to have succeeded, but original-timeline Daniel and the others had to stay in the past to avoid muddying the timeline any further. (Moebius part 2)

Interim, altered timeline

See the altered timeline page for full details.

New, existing timeline

Jack, Sam, Daniel, and Teal'c all go to Jack's cabin for some fishless fishing, but this time with a ZPM back at the SGC. (Moebius part 2)

SG-1 directly defies orders/goes AWOL:

(Jack, largely at Daniel's urging, fails to blow up the Abydonian stargate as ordered, and lies about it in his official mission report -- Stargate the movie)

(not quite defying orders, but in Bloodlines, Jack, Daniel, and Sam all do their damnedest to keep secret the fact that Teal'c has a son when they push to go on the mission to Chulak to 'capture a larva' -- perfectly willing to deceive Hammond to protect their teammate.)

On Daniel's urging, the team defies a presidential order that no one go through the gate again at the end of Politics and beginning of Within the Serpent's Grasp

Under orders not to fire at the unknown personnel who've stolen the Touchstone unless their lives are in clear danger, Jack starts shooting at the unarmed NID guys to keep them from going through the second gate -- and isn't shooting to miss, because he hits one of them (although he also isn't shooting to kill). (Touchstone)

On Tollana for Skaara/Klorel's triad, Teal'c, under orders to stand down and leave Zipacna's people alone (and let the Tollans handle any Goa'uld incursion themselves), goes to Lya and deliberately disguises an ion cannon that he can later use against the Goa'uld when they attack. (Pretense)

Jack, under orders to negotiate for technology with the Eurondans, instead sets them up for a brutal fall and shuts the door in their faces. (The Other Side)

Jack, under orders to find a non-military solution to the problem of aliens terraforming the Enkarans's new home, instead tells Sam to build a naquadah bomb. Daniel, under orders to support Jack's decision (more or less) goes off to find a different solution. (Scorched Earth)

After being effectively turned into a pack of adolescents, Jack, Daniel, and Sam took off from the base to go have dinner in town. (Upgrades)

After being ordered to stay in restricted quarters, Jack, Daniel, and Sam went through the stargate to sabotage Apophis's new ship. (Upgrades)

(Despite promising to do so, robot-team fails to bury the stargate on Altair, and instead creates powerpacks and replicas of their original clothes and weapons, and continue to function as SG-1 on missions through their own gate to fight the Goa'uld.) (Double Jeopardy)

After being ordered to hold their position at the gate, Sam and Teal'c move in to attempt to break Jack and Daniel out of captivity. (Beast of Burden)

After being ordered to escape from Anubis's drowned mothership with Jacob, Jonas instead heads back into the mothership to try to save Jack, Sam, and Teal'c. (Descent)

(Not strictly going against orders, but without getting SGC confirmation, Sam and Teal'c made a deal with Pharrin (formerly of Talthus, currently of the Stromos) to help his people, but with the caveat that they would not help him until Daniel was returned to normal, even though that could mean the deaths of 12 people. (Lifeboat))

SG-1 (or its individual members) are captured, confined, or imprisoned:

Children of the Gods

Jack held in a cell with Kawalsky and Ferretti while Hammond figures things out Teal'c later held in a cell while his fate is decided

Emancipation

Sam kidnapped by Abu, who planned to sell her

Broca Divide

Jack and Sam confined -- Jack in room isolation room IS-19 -- after they fall victim to the disease and start attacking people Daniel captured by the Touched

Cold Lazarus

Jack confined while the others try to figure out if he's an impostor or not

Thor's Hammer

Jack and Teal'c captured by Thor's Hammer

Fire and Water

Daniel held captive by Nem

Hathor

Sam confined with other women as a threat to Hathor

Cor-Ai

Teal'c held prisoner while on trial for his life

Tin Man

Robot-team held in confinement after it's discovered they're no longer human

Human team held by Harlan

There But for the Grace of God

Daniel confined by AR SGC

Serpent's Lair

Team captured by Klorel and Apophis

In the Line of Duty

Sam imprisoned when Jolinar is discovered

Prisoners

Team sentenced to life imprisonment on Hadante by the Taldor

Gamekeeper

Team caught by stasis pods and forced into the Game.  Within the Game, confined by fake Hammond when they refused to play along

Need

Whole team captured and put to work in mines -- all but Daniel (who was released after nearly dying) worked almost to death

Daniel strapped down to an infirmary bed

Thor's Chariot

Team taken captive by Heru'ur

Bane

Teal'c taken away in chains by the NID

Tok'ra, part one

Team confined by the Tok'ra after they fail to negotiate a deal

Tok'ra, part two

Team confined by the Tok'ra after they fail to negotiate a deal

1969

Team thrown in a holding cell, and later, Jack interrogated by Cold War-era US military that thinks they're spies

Out of Mind

Jack, Sam, and Daniel captured, imprisoned, and cryogenically frozen by Hathor

Into the Fire

Daniel captured by Trofsky's Jaffa

Seth

Jack, Sam, Daniel drugged into obedience

Legacy

Daniel confined to VIP quarters for observation, then locked up in padded room

Point of View

Daniel, Jack, and Teal'c captured by AR-Apophis and his Jaffa

Deadman Switch

Whole team captured and confined by Aris Boch

Demons

Jack, Sam, Daniel imprisoned

Teal'c tortured and almost killed

Entire team chained to sacrificial pillar in the center of town before being dragged off in chains by the Unas

Rules of Engagement

Whole team 'killed' and confined to a tent for a while

Jolinar's Memories

Jack, Sam, Daniel imprisoned by Bynarr

The Devil You Know

Jack, Sam, Daniel imprisoned and tortured by Apophis

Foothold

Jack and Daniel captive and impersonated

Teal'c captive and tortured

Sam unknowingly trapped into returning to the SGC so she can be 'taken care of'

Urgo

Hammond put the team in group isolation prior to discovering Urgo

Individual isolation after Urgo's supposed 'death'.

New Ground

Bedrosians captured Jack, Sam, and Daniel, held them in cages in a prison tent, and questioned them separately

Upgrades

Hammond put them all except Teal'c in group isolation. Twice.

Divide and Conquer

Jack and Sam each confined on base

The First Ones

Daniel taken prisoner by Chaka

Beneath the Surface

Whole team brainwashed and held captive as slave labor

Point of No Return

Daniel and Sam captured by Martin's co-conspirators

Serpent's Venom

Teal'c held and tortured by Heru'ur to be given to Apophis as a negotiating gift of good faith

(Absolute Power)

(Sam imprisoned in Daniel's view of the future)

Entity

Sam's body confined (while possessed by the alien entity)

Sam's consciousness trapped in a giant electronic nest.

(Double Jeopardy)

(robot-team except Jack captured by Cronus)

Exodus

Teal'c taken by Tanith and given to Apophis

Enemies

Teal'c, brainwashed by Apophis, captures the rest of the team and Jacob and locks them into a chamber.

Teal'c later captured and tied up to be brought back to Earth.

Threshold

Teal'c confined in a cell while undergoing psychiatric treatment.  Later held in restraints in the infirmary while being forced near death.

The Fifth Man

Daniel, Sam, & Teal'c confined when they appear to all be hallucinating the existence of a fifth team member

Beast of Burden

Jack and Daniel chained up in cages for attempting to rescue Chaka

Between Two Fires

Whole team captured by the Tollans, and at risk of being handed over to Tanith before they escaped

2001

Sam held captive by the Aschen, along with Ambassador Faxon

Desperate Measures

Sam kidnapped and held captive in a medical facility, and later almost killed so the researchers could get a look at her brain tissue

Wormhole X-Treme

Sam and Daniel held in what was supposed to be confinement by the NID, although they broke out without breaking a sweat.

Jack tied up on an empty soundstage with Martin

The Warrior

Teal'c captured by Yu's Jaffa and beaten up a fair amount before Yu releases him

The Sentinel

Jack captured by Svarog's Jaffa and tortured (with a torture stick) in front of his team

Revelations

Jack and Teal'c gassed and imprisoned by Osiris

Sam later zatted and captured by Osiris, then ribboned

Redemption, part 2

Teal'c captured by Anubis's Jaffa

Nightwalkers

Teal'c and Jonas nabbed by NID, later nabbed by Goa'uld

Sam taken by Goa'uld and implanted with symbiote.

Abyss

Jack, captured and tortured (repeatedly) by Baal

Prometheus

Sam locked in storage room on X-303

Jonas held under guard in engine room

Smoke and Mirrors

Jack jailed in a military facility awaiting transport to Washington DC, for the 'murder' of Senator Kinsey

Metamorphosis

Entire team captured by locals on P3X-367 and held in cages to await Nirrti's return.

Forsaken

Sam captured and left as bait for first Jonas then Jack and Teal'c

Jonas (deliberately) captured and used as a hostage so the Hebridan prisoners could escape through the stargate

Memento

Teal'c and Jonas captured by Commander Kalfas after they dug up and restored the local stargate

Prophecy

Jack and Teal'c captured by Chazen and handed over to Lord Mot

Fallen

Teal'c confined by Yu's First Prime, Oshu

Jonas zatted and captured by Anubis's Jaffa.

Homecoming

Jonas still held by Anubis.

Sam and Teal'c captured by Jaffa. 

Entire team (including both Daniel and Jonas) captured by Herak and a whole lotta Jaffa as a result of Commander Hale's betrayal.

Fragile Balance

Jack kidnapped and held by Loki. 

Clone Jack confined in a secure holding cell on Level 16 on base until he could prove his identity.

Orpheus

Teal'c captured by Baal's Jaffa in the death camp during the rescue of Bra'tac and Rya'c.

Lifeboat

Daniel, with 12 people stuck in his head, is held in a medical isolation room in moderate restraints.

Space Race

Teal'c (and Eamon) taken prisoner/hostage by Del Tynan and used as a bargaining chip against Sam and Warrick.

Birthright

Daniel and Teal'c, held by the women of Hak'tyl as insurance that those who'd gone to participate in the tretonin experiment would be returned safely.

Evolution, part 1

Daniel is kidnapped by a group of unnamed men in southern Honduras

Jack, Sam, and Teal'c captured and held by Ramius.

Evolution, part 2

Daniel still held captive by the Honduran revolutionaries

New Order

Sam is kidnapped by Fifth and held captive aboard a Replicator ship, first mentally tortured then trapped in a mental 'perfect' world.

Affinity:

Teal'c captured at his motel by the  OSI,  on suspicion of kidnapping (Krista James) and murder (Krista's boyfriend Doug),  and held in a holding cell at the SGC (at the OSI's insistence  -- Jack would have let him stay in his old quarters).

Daniel captured by agents of the Trust, and forced to translate some Ancient into Goa'uld for them to save Krista's life.

Endgame:

Sam zatted and captured by Trust agents aboard Osiris's ship.

Teal'c (deliberately) captured by Zarin's Jaffa and brought before her.

Daniel zatted and captured by Trust agents aboard Osiris's ship.

Prometheus Unbound

Daniel captured by Vala  (disguised as a kull warrior)

It's Good to Be King

Entire team captured by Garan's hunting party and brought before Maybourne.

Sam and Daniel, along with Jack, captured by Garan (briefly) after checking out the Ancient ship.

Daniel and Teal'c captured by Trelak.

Full Alert

Daniel taken into custody by the Russian Army when they feared he might be a Goa'uld host, given Kinsey's actions.

Citizen Joe

Jack held at gunpoint in his own kitchen by Joe Spencer. (Citizen Joe)

(Technically this shouldn't be here, since Jack is no longer a part of SG1. But...)

Reckoning part 1

Daniel captured by Replicator-Sam and held aboard her ship while she tried to find out what knowledge of the Ancients he still had locked away in his brain.

Reckoning part 2

Daniel still held captive by Replicator-Sam.

Origin

Daniel captured by a Prior in the village of Ver Ager and, with Vala, brought in chains to a sacrificial altar to be burned alive.

The Ties That Bind

Daniel, technically locked into a cargo hold with Vala. He'd planned it, though, and escaped very quickly.

SG-1 members assault other SG-1 members:

Broca Divide

Sam jumps Jack while infected with the Touched virus.

Jack knocks Sam out to get her to the infirmary.

Jack beats the crap out of Daniel while infected with the Touched virus.

Daniel starts to attack Sam while infected with the Touched virus.

Jack shoots Daniel with a tranquilizer gun.

Tin Man

robot-Teal'c whales on robot-Jack

In the Line of Duty

Jack sticks Jolinar-blended Sam with a tranquilizer.

Sam hits Jack in the face with her elbow, knocking him on his ass.

Need

Daniel (suffering massive withdrawal) flings Teal'c away and into a wall.

Jack jumps on top of Daniel on the gurney to subdue him.

Daniel shoots a handgun in Jack's general direction [and misses]

Jack tackles Daniel and they scuffle in the supply closet.

Legacy

Daniel attacks Jack, whom he believes to be a Goa'uld in his deluded state.

(Foothold)

(Sam shoots an alien disguised as Jack when she gets suspicious of him -- not really shooting Jack, even in her mind, but if you're a vidder looking for a clip, there you go < g> )

Beneath the Surface

Daniel ('Carlin') pulls Jack ('Jonah') away from a woman whose arm he's grabbed. Jack flips Daniel to the floor and they begin struggling, until Teal'c ('Tor') pulls Jack off and holds him fast

(Absolute Power -- all of these are dream/hallucination events)

dream!Daniel imagines using a hand device on Jack to fling him across the room.

dream!Daniel has Teal'c killed.

dream!Daniel imprisons Sam

Jack attempts to shoot dream!Daniel multiple times with a handgun

Prodigy

Teal'c zats Jack to protect him from the little energy beings. (Not strictly an assault, since Jack asked him to do it, but what the hey.)

Entity

Jack zats -- twice -- the entity-infested Sam

Double Jeopardy

organic-Jack and robot-Jack go at it hand-to-hand

Enemies

the brainwashed Teal'c shoots a staff weapon at both Jack and Sam.

both Jack and Sam shoot P-90s at Teal'c, with Jack connecting

Nightwalkers

Sam slaps Jonas hard across the face

Lockdown

Teal'c zats Anubis-possessed Daniel

Zatted, possessed Daniel grabs a pistol and aims at Jack

Jack shoots possessed Daniel with a pistol (in the shoulder)

Anubis-possessed Sam zats Daniel.

Jack zats Anubis-possessed Sam.

Avatar

Within the game, Teal'c shoots Daniel on sight, believing him to be a Goa'uld.

Within the game, Teal'c holds a P90 on Daniel, who's holding a sidearm on him   -- Teal'c shoots Daniel, in case he's a Goa'uld (with Daniel saying 'I'm not a Goa'uld...')

Within the game, Daniel zats Teal'c (to gain enough time to tell Teal'c what's going on, so Teal'c will stop killing him).

Within the game, Daniel, Teal'c, Jack, and Sam are standing four-square to each other, all pointing their weapons in (Daniel and Sam  at each other, Teal'c and Jack at each other). Daniel and Teal'c are 'really' there, Jack and Sam are pure, game-created avatars. No one actually shoots.

Shooting at teammates: (these are included above, I just wanted to see them broken out as well)

Jack shoots (at):

Daniel

Broca Divide -- shot with tranquilizer gun while Daniel was infected with the Touched virus.

(Absolute Power -- shot at multiple times with handgun in an attempt to stop dream!Daniel from taking over the world)

Lockdown -- shot in the shoulder while Daniel was possessed by Anubis.

Sam

Entity -- shot (twice) with zat when Sam was infested with the alien entity.

Lockdown -- shot with zat when Sam was possessed by Anubis.

Teal'c

Prodigy -- zats Jack to protect him from the little energy beings.

Enemies -- shot with P-90 when Teal'c was brainwashed by Apophis into believing SG-1 was the enemy.

Daniel shoots (at):

Jack

Need -- shot at him (but missed) with a handgun while suffering severe withdrawal symptoms.

Teal'c

Avatar -- Within the virtual-reality game, Daniel zats Teal'c (to gain enough time to tell Teal'c what's going on, so Teal'c will stop killing him).

Sam shoots (at):

Jack

(Foothold -- shot the alien disguised as Jack when she got suspicious of him-- not really shooting Jack, even in her mind, but if you're a vidder looking for a clip, there you go < g> )

Daniel

Lockdown -- shot him with zat when she was possessed by Anubis.

Teal'c

Enemies -- shot at him (but missed) while Teal'c was brainwashed by Apophis into believing SG-1 was the enemy.

Teal'c shoots (at):

Jack

Enemies -- shot at him (but missed) with staff weapon while brainwashed by Apophis.

Daniel

In the Line of Duty -- shot with zat to save him from Sam/Jolinar.

Lockdown -- shot with zat while Daniel was possessed with Anubis.

Avatar -- Within the virtual-reality game, Teal'c shot Daniel on sight, believing him to be a Goa'uld. At least once more, he held  a P90 on Daniel, who was holding a sidearm on him Teal'c shot Daniel, in case he was a Goa'uld (with Daniel saying 'I'm not a Goa'uld...')

Sam

Enemies -- shot at her (but missed) with staff weapon while brainwashed by Apophis.

Teal'c

Point of View -- shot and killed alternate-reality Teal'c.

System Lords and minor Goa'uld killed directly by SG-1 (or facsimiles thereof):

'Adrian Conrad' (Jack)

Amaunet (Teal'c)

Anubis (Jack, with an assist from the Ancients)

Apophis (Jack, Sam, Daniel, with Jacob's help)

Cronus (robot-Teal'c)

Hathor (Jack)

Imhotep (Teal'c)

Marduk (whole team, with an assist from a Russian colonel)

Ra (Jack and Daniel)

Seth (Sam)

Tanith (Teal'c)

Ares (Jack, in an Ancient ship)

top | SG units

SG-2

First incarnation headed by Maj. Charles Kawalsky (Children of the Gods), and included Maj. Louis Ferretti, Warren, and Casey. Was part of the first mission to Chulak (Children of the Gods).

Kawalsky died after the first mission, and Ferretti took over command. (The Enemy Within).

Under Ferretti, SG-2 was sent to retrieve SG-1, officially for court-martial but unofficially just to 'bring them back alive' after SG-1 disobeyed orders and went through the stargate after the program had been shut down. SG-2 couldn't carry out the mission when the wormhole refused to engage. (Within the Serpent's Grasp).

Next incarnation (season three): headed by Major Coburn, includes Captain Griff, Pierce. SG-2 acted as a backup to SG-1 on Kheb (Maternal Instinct), guarding the stargate while SG-1 and Bra'tac went to the temple. (Maternal Instinct)

Still commanded by Coburn, they joined SG-1 in a search and rescue mission to P3X-888 (the Goa'uld planet of origin) to find Daniel and any remaining members of SG-11 (The First Ones).

By Beneath the Surface, the team was headed by Major Griff, with no idea of what happened to Coburn. The team searched the glaciers on P3R-118 for the missing SG-1 Griff was convinced they weren't out there, and told Hammond so, saying flat-out that the local administrator was lying about what had happened. (Beneath the Surface)

Was assigned to babysit a group of scientists trying to set up a permanent research facility on a moon (M4C-862) orbiting a gas giant relieved by Jack and Teal'c and sent back home, much to Griff's relief (Prodigy).

As of 48 Hours, is composed of three men and a woman, with no sign of Griff. Either he's no longer in command or he's temporarily reassigned/injured. The team gets sent to K'tau to contact the Asgard through the Hall of Wisdom after SG-1 discovers the original creator of the Replicators, but get no reply. (The Menace)

After a mission, they returned to the SGC, with Jonas, at just the wrong moment, preventing the fleeing Tok'ra from dialing Earth and forcing them to head for the alpha site. (Allegiance)

Now including Major Penhall (but leader unknown), SG-2 accompanied SG-1 and SG-3 to Erebus, to stage a rescue of Bra'tac and Rya'c. SG-2 went with SG-1 to the actual camp, while SG-3 guarded the stargate. (Orpheus)

Assigned as backup to SG-11 when SG-11 returned to P3X-403 to both negotiate with the local Unas and continue their explorations of the naquadah mine. Penhall (and Hanson, but it's not clear if he's with SG-2 or not) was assigned to accompany Daniel and Chaka in their search for the local Unas to begin the negotiations. (Enemy Mine)

On a mission to P3X-439, they discovered an Ancient ruin that contained a repository of the Ancients's knowledge. (Lost City, part 1)

NB: Daniel originally said that SG-2 discovered the ruins/colonnade Sam later said that SG-3 did, and that SG-3 and 5 would be providing backup for SG-1 during a mission there. But the subtitles on Sam read 'SG-2... found the colonnade', implying that although SG-2 made the discovery, SG-3 would take over as backup. Since I had to pick one, that's what I went with.

Had a mission to P8F-809 no idea what it was for, but apparently pretty routine. Jack had a briefing scheduled with them about it after they came back, with no indication that there was anything out of the ordinary going to be discussed. (Zero Hour)

top | SG units

SG-3

Marine combat unit.

Commanded by Col. Robert Makepeace, and including Lieutenant Johnson, was sent with SG-1 to P3X-797 (the Land of Light) to reconnoiter in search of evidence that this was the Goa'uld homeworld. After they met up with the locals, SG-3 continued standing guard while SG-1 sat down to talk to Tuplo, the headman of the Untouched. SG-3 members were the first to suffer the effects of the 'Touched' virus. (The Broca Divide)

Headed by Maj. Castleman, SG-3 was part of the rescue missions to find Jack and Sam (Solitudes).

Sometime in 1997, brought a small amount of raw naquadah back to the SGC. (Need)

In second season, Maj. Warren had command at first.   The team was sent on a rescue mission to recover SG-1, and after that failed was sent on to its next mission on P2A-509, where SG-1 later met up with them after escaping from Hadante. (Prisoners)

Col. Robert Makepeace took over command again shortly thereafter, and the unit was sent in to extract Sam because her father was dying of cancer (Tok'ra, part 1).

While SG-3 was scouting a planet ending in -254, they found several Tok'ra, who told them where the missing SG-1 were being held prisoner. Makepeace ran the news back to the SGC to begin preparations for a rescue. During the assault/rescue, the rest of SG-3 covered the stargate while Makepeace led SGs 5, 6, and 11 into Hathor's base. SG-3 was captured by Hathor's Jaffa (led by Trofsky) during the less than successful rescue attempt. (Into the Fire).

The team went with SG-1 to rescue the Abydonians taken by Amaunet to cover her stealing of the harsesis child. (Forever in a Day)

Teal'c was briefly assigned to SG-3 when the SGC was put under the command of General Bauer. The unit at the time included Major Wade and Lt. Morrison (Chain Reaction).

Was one of the teams assigned to check out worlds that may have been the Aschen homeworld, before the missions were scrubbed. (2010)

Came under heavy Goa'uld fire and had to come home ahead of schedule, nearly disrupting a real-life-scenario training exercise (Proving Ground).

Under the command of Major Lawrence, SG-3 took point on the joint mission to Latona with SG-1, with a dual objective of finding SG-9 and repairing the Latonans's planetary defense system, the Sentinel. SG-3 wound up chasing Jaffa all over the place while SG-1 found the sole survivor of SG-9 and attempted to repair the Sentinel. (The Sentinel)

(nb: 'Major  Lawrence'  is very probably a misnomer.  It should be Major Warren, who had been in command of the unit before and was in command again an episode later -- Warren's character is played by the actor Colin Lawrence, which could be the cause of the confusion)

Discovered a world with a working sarcophagus, but it's heavily guarded. (Meridian)

The team was prepped and ready to go through the gate to P4S-237 to support SG-1 and SG-15 against Mot, but Hammond wouldn't send them because the risk of them walking into an ambush was too high. After SGs 1 & 15 returned safely, SG-3 returned with SG-1 and SG-10 to the planet to mop up the rest of Mot's troops. (Prophecy)

Led by Colonel Reynolds (clearly, SG-3 is definitely no longer a Marine unit, since Reynolds is AF) and including one woman, SG-3 was one of the units that went with SG-1 to a planet they hoped would be the Ancients's 'Lost City'. SG-3 found Daniel, and brought him to meet SG-1. (Fallen)

Accompanied SG-1 and SG-2 to Erebus (a Jaffa penal colony/hard-labor camp) to stage a rescue of Bra'tac and Rya'c. SG-3 was assigned to secure the stargate. (Orpheus)

Still under Reynolds's command, was one of the units that went with SG-1 and Bra'tac to meet up with rebel Jaffa forces on Ramius's planet, in hopes of catching one of the new genetically engineered warriors in Anubis's service. SG-3's orders were to secure and hold the stargate, while SGs 1 and 12 worked with the Jaffa to lay the ambush. They were overrun by Jaffa, and surrendered along with everyone else. They were taken to Ramius's pyramid and put in a group holding cell with everyone. (Evolution, part 1)

With Colonel Reynolds still in command, assigned along with SG-1 to search the destroyed alpha site for survivors. They found a group of 12 mixed human, Jaffa, and Tok'ra survivors, including Major Greene, some of them seriously injured. (Death Knell)

Sent in as backup for SG-13 on P3X-666, when SG-13 requested permission to stay longer to explore some ruins, after dealing with a Goa'uld MALP (but with no other signs of Goa'uld activity). They were covering the gate when Jaffa arrived in ship and ambushed Wells and Bosworth of SG-13. Half of them were still there when Balinsky made it back and went through to the SGC to report. (Heroes, part 1)

No reported deaths during the fighting. (Heroes, part 2)

Still commanded by Colonel Reynolds, SG-3 was one of the backup teams (along with SG-5) sent in to support SG-1 on its mission to retrieve the depository of Ancient knowledge from P3X-439. The backup teams covered the gate, knowing that the Goa'uld knew about the planet and needing to protect their escape route. When the Goa'uld attacked, SG-3 ran to cover SG-1's on-foot retreat to the stargatewhile SG-5 held the gate protected and open. (Lost City, part 1)

NB: Daniel originally said that SG-2 discovered the ruins/colonnade Sam later said that SG-3 did, and that SG-3 and 5 would be providing backup for SG-1 during a mission there. But the subtitles on Sam read 'SG-2... found the colonnade', implying that although SG-2 made the discovery, SG-3 would take over as backup. Since I had to pick one, that's what I went with.

Still commanded by Colonel Reynolds in eighth season. (Zero Hour)

All-male team as of early 2004, including Reynolds, Bosco, and Peterson. (Zero Hour)

They were assigned as backup to SG-1 on a standard recon mission to P2X-887, a world that had been part of Anubis's domain, and which so far Baal hadn't found, by all reports. (Zero Hour)

Sam left them to guard the stargate while SG-1 explored, promising to stay in regular radio contact. (Zero Hour)

Eventually Reynolds was unable to raise Sam on the radio, just as an al-kesh went overhead. He tried for about 15 more minutes, then called back to the SGC, requesting backup to start a search. Jack sent SGs 10 and 12. (Zero Hour)

When the search turned up nothing, Reynolds brought all three teams back home and reported. (Zero Hour)

When Camulus told Jack about a planet with an Ancient device (in hopes of getting Jack to let him go, rather than trading him to Baal in return for SG-1), SG-3 was assigned to check out the planet. They found the device, as promised, and brought back with them the ZPM that went with it, which hadn't been 'plugged in'. (Zero Hour)

After Jack made a deal with Camulus -- his freedom and the opportunity to kill Baal using the booby-trapped ZPM, if he agreed to ask Baal to let SG-1 go -- SG-3 escorted Camulus to another planet, where they waited for SG-1. (Zero Hour)

They stayed for an hour past their scheduled return time, hoping SG-1 would arrive, but no dice. (Zero Hour)

Sam suggested them as backup along with SGs 6 and 12 on the raid on Soren's bunker in the Rand Protectorate, for the attempted rescue of Daniel. They went in hot and pulled off the raid with no casualties. (Icon)

Still commanded by Major Reynolds, SG-3 joined the Prometheus mission headed for the Pegasus galaxy to check on the Atlantis expedition. (Prometheus Unbound)

They transported (via rings) to an al-kesh the Prometheus came across, dead in space, to investigate a distress signal and determine if the al-kesh was salvageable. (Prometheus Unbound)

They were trapped aboard the al-kesh when Vala used the rings to transport over to the Prometheus so she could steal it, locking the controls behind her. (Prometheus Unbound)

After the al-kesh was fixed and had found Prometheus again, then saved it in a firefight, Reynolds and his team stayed behind on the al-kesh to guard it (it was being salvaged) when everyone else ringed back over to the Prometheus to start getting back to normal. They were all knocked out and ringed back to the Prometheus when Vala stole the al-kesh and escaped. (Prometheus Unbound)

They were on Earth and on base at the SGC when the Replicators invaded. Colonel Reynolds either found out himself or was given the information that he brought to Jack, that the Replicators had blocked access to the self-destruct mechanism before anyone could reach it. (Reckoning part 2)

top | SG units

SG-4

Assigned to travel to P8X-362, a planet whose preliminary report, especially the mineral scans, looked good. (Fire and Water)

Assigned to escort Sam and Cassandra back to Hanka after it was decided that there was no way to remove the bomb from Cassie's chest without triggering it. The mission was scrubbed when the stargate accelerated the bomb's 'countdown'. (Singularity)

As of 2002, SG-4 was made up entirely of Russian personnel, and was known as the Russian team. Presumably added sometime soon after Redemption (when Jack suggested giving them their own team rather than adding a Russian to SG-1, and picked Jonas to fill the open slot). The team wears Russian uniforms, but SGC patches (the standard SGC patch on the left arm, and a unit patch on the right arm). It was originally an all-male team, led by Lt. Colonel Sergei Ivanov -- no idea if the gender makeup changes later on. The team was kept largely separate from other SG teams, working alone. After a mission to P3X-367, they brought a refugee, Alabran, back to the SGC because he had vital information about Nirrti. When Hammond assigned SG-1 to capture or kill Nirrti, Ivanov convinced him to allow the Russian team to be backup (Hammond was under orders to integrate the team more thoroughly with the rest of the SGC). Ivanov was captured and killed by Nirrti on the mission the rest of the Russian team, held in reserve at the stargate, was under orders to return to base if SG-1 and Ivanov were overdue to report. (Metamorphosis)

Assigned to help the Taltheans relocate after they were all revived on the Stromos. (Unknown if it was still the Russian team at this point.) (Lifeboat)

top | SG units

SG-5

Marine combat unit.

Went to P3C-117 for standard recon (no word on what happened on the mission). (The Nox)

On an unnamed mission, brought back naquadah that was added to a Mark-12 warhead, which was then called a 'Goa'uld Buster' -- pet project of Samuels and Maybourne, supposed to be able to destroy a Goa'uld mothership. Or not. (Serpent's Lair).

Sometime in 1997 or early 1998, the team brought back a potential cure from Alzheimer's from an unnamed planet, which Area 51 began working on. (Touchstone)

The team was offworld on a mission when the SGC first encountered the Reetou. (Show and Tell) When SG-1 didn't arrive as scheduled on P2X-555 (because a solar flare sent them back in time), SG-5 completed the mission in their place (1969).

Was one of the units sent to Hathor's planet to rescue SG-1. Captured by Hathor's Jaffa (led by Trofsky) during the less than successful rescue attempt. (Into the Fire).

Was one of the units assigned to find an alternative homeworld for the Enkarans when the Gadmeer ship started terraforming the planet that the SGC had already relocated them to. (Scorched Earth)

Entire unit, including Lt. Barber, died in late 2000 after spending time on P4X-347 in an abandoned Goa'uld pleasure palace as a result of severe withdrawal from a chemical alteration in their brains (The Light).

One of the eight teams that was caught offworld when Teal'c was trapped in the stargate, and had to be brought home through the Russian gate (48 Hours).

Was one of the units that went with SG-1 to a planet they hoped would be the Ancients's 'Lost City'. (Fallen)

Went with SG-1 and SG-7 to give backup to SGs 13 and 3, trapped under Jaffa fire on P3X-666. They all knew it was an ambush, but went in anyway. (Heroes, part 1)

No reported deaths during the fighting. (Heroes, part 2)

Commanded by Harper (rank unknown), SG-5 was one of the backup teams (along with SG-3) sent in to support SG-1 on its mission to retrieve the repository of Ancient knowledge from P3X-439. The backup teams covered the gate, knowing that the Goa'uld knew about the planet and needing to protect their escape route. When the Goa'uld attacked, SG-3 ran to cover SG-1's on-foot retreat to the stargate while SG-5 held the gate protected and open. (Lost City, part 1)

Assigned to Amra, and escorted back representatives to the SGC to discuss a pending trade agreement. (Zero Hour)

top | SG units

SG-6

Daniel was with them on a dig on PX3-808 (A Matter of Time).

Was one of the units sent to Hathor's planet to rescue SG-1. Either killed or captured by Hathor's Jaffa (led by Trofsky) during the less than successful rescue attempt. It's never made clear if they survive with the other teams or not, but they definitely didn't make it down into the Tok'ra tunnels with the others, and were out of radio contact. (Into the Fire).

On Nasya along with SG-1 when the planet came under Goa'uld attack. At least one of its members was a medic, and possibly the entire unit was a medical unit (Daniel yells for a medic SG-6 member appears with a medical bag and helps him with a burn victim). (In the Line of Duty)

On a mission to P3X-118, the team was captured and used as templates by aliens (with technology that allowed them to mimic forms and that granted access to people's thoughts) who invaded the base and then tried to take over. P3X-118 was locked out of the dialing program after the aliens were defeated. SG-6 is undoubtedly dead. (Foothold)

Next incarnation: Was one of the units assigned to find an alternative homeworld for the Enkarans when the Gadmeer ship started terraforming the planet that the SGC had already relocated them to. (Scorched Earth)

Was one of the units helping SG-1 try to save the residents of K'tau fanatics blew up the rocket the teams were setting up, and killed two members of SG-6. (Red Sky)

Sam suggested them as backup along with SGs 3 and 12 on the raid on Soren's bunker in the Rand Protectorate, for the attempted rescue of Daniel. They went in hot and pulled off the raid with no casualties. (Icon)

top | SG units

SG-7

Science corps.

Sent to P8X-987 (Hanka) to observe the black hole. They were all killed by the bacterial infection that wiped out everyone on the planet except Cassie. (Singularity)

Was one of the teams sent to rescue SG-1 when they didn't return from their mission (SG-1 had been captured by Hathor, unbeknownst to the SGC). (Out of Mind)

There was at least one woman on the team during the mission to Hanka. (Rite of Passage)

Went with SG-1 and SG-5 to give backup to SGs 13 and 3, trapped under Jaffa fire on P3X-666. They all knew it was an ambush, but went in anyway. (Heroes, part 1)

No reported deaths during the fighting. (Heroes, part 2)

They were sent to escort the Goa'uld delegation (Yu, Camulus, Amaterasu) from a neutral world to Earth (after checking to make sure they weren't armed, etc.). (New Order)

In early 2005, they were working with Major Davis to try to help the new Jaffa council's efforts to form a new government. It wasn't going particularly well, since many of the newly free Jaffa didn't trust the Tau'ri, and believed they were helping the government in order to control the Jaffa. (Avalon part 1)

top | SG units

SG-8

According to the MGM FAQ, 'This team typically will travel accompanied by SG-3 during medical emergencies.'

There's never been any evidence of this in the show itself.

One of the eight teams that was caught offworld when Teal'c was trapped in the stargate, and had to be brought home through the Russian gate (48 Hours)

In early 2004, the team was assigned to P6J-908, where they found a plant they wanted to bring back to base for study. This turned out to be a mistake the plant kept growing, proving very hard to kill. (Zero Hour)

top | SG units

SG-9

First incarnation: headed by Capt. Jonas Hanson, and included Lt. Baker, Lt. Conner, and Frakes. Only Lt. Conner survived (promoted to Capt., given command of SG-11). Assigned to P3X-513 for several weeks, at least four or five, before things went bad. At that point, a child got lost, and Hanson went out into the day to find her, and was outside for two full days -- the last straw on the camel's back of his sanity, apparently. He went from pretending to be a god to believing it, and killed Frakes, along with many natives, before dying himself at the hands of his 'followers' (First Commandment).

Second incarnation: Diplomatic unit, headed by Maj. Stan Kovacek

Sent to Taldor to try to negotiate SG-1's release from the prison world of Hadante. The team spent two days working with Hammond to negotiate SG-1's release from Hadante, after their initial mission to talk to the Taldor. (Prisoners).

At some point, they were on PX3-595 trying to negotiate to get an Asgard device that rendered the wearer invisible, but failed. (Shades of Grey)

Was one of the units assigned to find an alternative homeworld for the Enkarans when the Gadmeer ship started terraforming the planet that the SGC had already relocated them to. (Scorched Earth)

Possibly still a diplomatic unit at the end of fifth season: commanded by Major Benton, and including Lt. Grogan, Tarkman, and Winters (ranks unknown on the last two), SG-9 was on an extended mission to Latona to renew diplomatic relations with the Latonans, after a rogue NID group had ruffled too many feathers a couple of years earlier in trying to gain access to the planetary defense system, known as the Sentinel. Months into their mission, which included an attempt to negotiate SGC access to the Sentinel, a Jaffa exploratory force came through the stargate to test the planet's defenses. When the Jaffa survived, a bigger force moved in and began subduing the population. Benton, Tarkman, and Winters were all killed by Jaffa only Grogan escaped. (The Sentinel)

Still (again?) apparently the diplomatic unit, as of 2004. (Icon)

They were assigned to handle negotiations with Soren in the Rand Protectorate after Soren staged a successful religious revolution there. The negotations were going badly Soren refused to allow any teams through to search for Daniel, missing since the city was taken. (Icon)

top | SG units

SG-10

One of its first (its very first?) missions was to help SG-1 scout possible relocation sites for the Nasyans. (In the Line of Duty) Headed by Maj. Henry Boyd. The team's first mission (? see nitpicks) was to P3W-451 they were trying to discover the cause of the recent extinction of all life on the planet. The planet was caught in a black hole's gravity well, and the team attempted to dial home to escape. Their signal was recognized by the computer, and accepted with authorization #10245-3B. It was too late, though they were too far inside the gravity well, and were trapped there. The whole team was lost. (A Matter of Time)

Assigned (at Jack's request) to go with SG-1 and SG-3 to mop up the rest of Mot's troops on P4S-237, after SG-1 and SG-15's original run-in with them on the planet. (Prophecy)

All-male team as of early 2004. (Zero Hour)

Assigned as backup for SG-3 on P2X-887, when SG-1 goes missing on the planet and SG-3 wants to start searching for them. They returned to base empty-handed. (Zero Hour)

top | SG units

SG-11

Engineering corps (according to the MGM FAQ).

One of its first (its very first?) missions was to help SG-1 scout possible relocation sites for the Nasyans. (In the Line of Duty)

First incarnation: Headed by Capt. Conner. Discovered trinium on PXY-887. After the discovery, the team was commissioned to find more samples on the planet. The mining operation they set up reached an extraction level of 47 pounds of trinium per day (below projected estimates the engineers wanted a fourfold increase in production). Their actions were deemed too destructive by the Salish natives and their 'spirits' (aliens living as the incarnations of the locals's gods), and the team was whisked away into -- nothingness. Or something. After the situation was finally resolved, they were returned unharmed, 48 hours after they vanished. There were seven people on the team, including two women. (Spirits)

Was one of the units sent to Hathor's planet to rescue SG-1. Captured by Hathor's Jaffa (led by Trofsky) during the less than successful rescue attempt. (Into the Fire).

In late 1998, the whole team was captured by Apophis on P89-534 and declared MIA. They were forced to speak so that the recruits meant to infiltrate the SGC could learn their speech and mannerisms, but they didn't give the Jaffa masters everything they wanted to know. They were killed (by unknown means) and put on display in the encampment. Declared KIA in 1999, after the SGC found out.(Rules of Engagement)

Second incarnation -- archaeological team?: headed by Maj. Hawkins (who was taken over by a Goa'uld and killed), Loder (killed by the Unas), Sanchez (killed), Robert Rothman (taken over by a Goa'uld and killed). Daniel joined this team for an archaeological survey of P3X-888, the original Goa'uld homeworld he was the only survivor of the mission, and he suffered capture by the Unas.

Next incarnation:-- unsure of team designation (whether they're still archaeologists or not), but Daniel joined them offworld to assist them on something in Prodigy. Daniel has also been traveling with them on a regular basis to the Unas's homeworld since First Ones to pick up recordings he's been gathering of the natives. (Beast of Burden)

On Jack's request, assigned to be one of two teams of 'technical advisors' to the Kelownans during the fight against Anubis there. (Homecoming)

Consisting of Colonel Edwards (in command), Major Lorne, Lieutenant Menard (a military scientist), Lieutenant Ritter (possibly a surveyor), and probably Lieutenant Woeste (and maybe more), the team was assigned to explore an abandoned naquadah mine on P3X-403 in hopes of finding deposits big enough to help the SGC build more X-303s. They were there for three months without finding much the mine was mostly played out, with only faint traces of naquadah left. As their explorations expanded, they stumbled into the local Unas's holy grounds, and Ritter was killed as a warning. Right after this, SG-11 found signs of more naquadah -- which turned out to be a nearly solid, 300-meter long deposit, or about 53,000 metric tons. Unfortunately, the deposit was located in what the local Unas considered their sacred burial ground, where many of their ancestors were worked to death by the Goa'uld. Another member of SG-11 (probably Lt. Woeste) nearly precipitated a massacre when he killed an Unas who was trying to retrieve a bone necklace, misinterpreting the move as aggressive. (Enemy Mine)

Along with SG-21, assigned to help SG-3 on the ruined alpha site, specifically to get the stargate back upright, as well as help with carrying wounded back through to the SGC. No idea who was in command at the time. (Death Knell)

Assigned to go offworld with Daniel for an unspecified mission. Before they could step through the gate, Jack shut it down and ordered Daniel to the infirmary Daniel, infested with Anubis, took one of the SG-11 members hostage. Both went down when Teal'c zatted Daniel. (Lockdown)

top | SG units

SG-12

One of its first (its very first?) missions was to help SG-1 scout possible relocation sites for the Nasyans. (In the Line of Duty)

Went with SG-1, another SG team, Jacob, and another Tok'ra to the planet the Reetou rebels were using as a staging ground, on a recon mission to see how many were there. (Show and Tell)

Made an unscheduled early return from Alaris because of a broken ankle. (Window of Opportunity)

Was one of the teams assigned to check out worlds that may have been the Aschen homeworld, before the missions were scrubbed. (2010)

Wiped out in the first wave of a Goa'uld attack on the Tok'ra base in the Risa system. (2002) (Allegiance)

Included one woman as of Lifeboat. The team accompanied Sam and Teal'c back to P2A-347 to explore the wrecked Stromos and try to find whoever attacked SG-1 and dumped 12 minds into Daniel's brain, while Sam worked on learning the cryogenic system in an attempt to reverse the process used against Daniel. (Lifeboat)

One of the units that went with SG-1 and Bra'tac to meet up with rebel Jaffa forces on Ramius's planet, in hopes of catching one of the new genetically engineered warriors ('supersoldiers') in Anubis's service. They were stationed in ambush along the warrior's path, with SG-1 and the Jaffa, while SG-3 held the gate. Some were injured when the warrior walked right through their weapons fire and returned fire on them. When Ramius's Jaffa started showing up everywhere, they surrendered along with everyone else. They were taken to Ramius's pyramid and put in a group holding cell with everyone. (Evolution, part 1)

All-male team as of early 2004. (Zero Hour)

Assigned as backup for SG-3 on P2X-887, when SG-1 goes missing on the planet and SG-3 wants to start searching for them. They returned to base empty-handed. (Zero Hour)

Sam suggested them as backup along with SGs 3 and 6 on the raid on Soren's bunker in the Rand Protectorate, for the attempted rescue of Daniel. They went in hot and pulled off the raid with no casualties. (Icon)

A Marine unit as of 2005. (Avalon part 1)

They were the ones to bring Vala back to the SGC. (Avalon part 1)

Assigned to go with Colonel Mitchell to P3X-421 to check out reports of a 'strange new missionary' who had arrived and begun preaching his religion complete with miracles to prove his claim - the first Prior to reach our galaxy. (Origin)

top | SG units

SG-13

Requested as of Into the Fire.

Consisted of Colonel Dave Dixon (team leader), Balinsky (civilian archaeologist), Bosworth, and Wells. (Heroes, part 1)

At some point they were assigned to P2X-787, where they ran into an alien being that looked vaguely like a sonogram of a human fetus. (At least, according to Bosworth, looking at the sonogram of Wells's unborn child.) (Heroes, part 1)

The team had a tradition of making bets on what they'd find on new planets Balinsky appeared to be the one who regularly recorded the bets. (Heroes, part 1)

They were assigned to check out P3X-666, a planet where the MALP had reported no recent signs of Goa'uld activity. They found an Ancient city, but during Balinsky's initial exploration he ran across a Goa'uld version of a MALP (armed and shielded, as well as gathering information). They took it out, but not before it sent off a signal about them. (Heroes, part 1)

Balinsky wanted to stay on the planet longer to explore the ruins (at least a day or two), and the team got permission to remain for a while, with SG-3 sent in to back them up. (Heroes, part 1)

Jaffa began attacking, shooting Wells in the back and pinning down Dixon and Bosworth, who stayed to help Wells. Balinsky made it back through the gate to let the SGC know what was going on. (Heroes, part 1)

The entire team made it back home alive, although Wells was injured pretty badly. (Heroes, part 2)

top | SG units

SG-14

Existed as of late 1998 -- was out on a mission when the SGC first encountered the Reetou. Makeup unknown at that early stage. (Show and Tell)

Later, the team consisted of Major Graham, Captain Blasdale, Lieutenant Astor, and Sergeant Louis. On a joint mission with SG-15 to meet 'n' greet the Lasarians on P6Y-325, the SG teams were attacked by Jaffa. SG-14 survived, but Graham and Astor were programmed as zatarcs. Graham shot Blasdale and then committed forced suicide in a Tok'ra meeting chamber. Astor freaked out while Anise was trying to 'cure' her, tried to kill everyone she could see (failed), and then shot herself. (Divide and Conquer)

top | SG units

SG-15

Requested as of Into the Fire.

On a joint mission with SG-14 to meet 'n' greet the Lasarians on P6Y-325, the SG teams were attacked by Jaffa and six team members, apparently all of SG-15, died. (Divide and Conquer)

Next incarnation: went to P4X-639 and reported increasing solar activity, prompting an SG-1 mission to test the effects of the radiation. (Window of Opportunity)

Sometime after Scorched Earth, Major Pierce took command. Was one of the teams assigned to check out worlds that may have been the Aschen homeworld, before the missions were scrubbed. (2001)

Still led by Pierce, SG-15 helped the Tok'ra escape from Anubis's attack on their base in the Risa system, and went with the surviving Tok'ra to the SGC's alpha site. Put in charge of protecting the stargate against all comers when it became clear that there was a saboteur/assassin loose on the alpha site. (Allegiance)

Assigned to return with Sam to the planet where the Hebridans had crashed, as backup against the attacking 'aliens' (actually just members of the alien half of the Hebridan mixed culture, and the original guards of the prisoners posing as the downed ship's crew). They were left to guard the stargate against any incursion by more of the aliens. (Forsaken)

Still led by Major Pierce, the team was assigned to go with SG-1 to P4S-237 for a full tactical assessment to determine whether there was a real chance to free the locals from the Goa'uld. The entire team was captured when a local, Chazen, betrayed the movement to free the planet and called Mot in a day early. They escaped with the help of another local, and survived an ambush at the stargate with only one apparently minor injury (not sure which team member was injured). (Prophecy)

On Jack's request, the team was assigned to be one of two teams of 'technical advisors' to the Kelownans during the fight against Anubis there. (Homecoming)

top | SG units

SG-16

Added by Ascension. Commanded by Colonel Reynolds. The team's first (?) assignment was a long-term analysis of the weapon found on P4X-636. Presumably a science team of some sort. (Ascension)

No longer led by Major Reynolds as of Fallen (and no idea who is in command at that point).

top | SG units

SG-17

Added by Proving Ground. Commanded by Major Mansfield, eventually included Lieutenant Elliot. (Proving Ground).

Four-man team -- no women (Summit).

Mansfield and two others were killed in the Goa'uld attack on the Tok'ra base on Revanna (Summit) Elliot survived briefly as a Tok'ra after Lantash entered him in an attempt to save both their lives, but was too badly injured, and died soon after (Last Stand).

top | SG units

SG-18

In existence by at least Death Knell.

top | SG units

SG-19

In existence by at least Death Knell.

top | SG units

SG-20

In existence by at least Death Knell.

top | SG units

SG-21

In existence by at least Death Knell.

Along with SG-11, assigned to help SG-3 on the ruined alpha site, specifically to get the stargate back upright, as well as help with carrying wounded back through to the SGC. (Death Knell)

top | SG units

SG-22

In existence at least as of late 2004. (Moebius part 1)

Cameron Balinsky was on the team (transferred at some point from SG-13). (Moebius part 1)

The team (or at least Balinsky, with the rest of the team sitting around) was briefing Jack on some minerals they'd found that needed more testing when Daniel interrupted with news of a ZPM. (Moebius part 1)

nb: This mission occurred after the timeline split, so it's not entirely certain to have happened identically in the new, existing timeline.

top | SG units

Russian team

See SG-4.

top | SG units

Wiped-out teams

SG-5:

late 2000, The Light

SG-6:

1999, Foothold

SG-7:

1997, Singularity

SG-9:

1997, First Commandment (not really wiped out, but three out of four died only Lt. Conner survived)

SG-10:

1998, A Matter of Time

SG-11:

1999, Rules of Engagement

2000, The First Ones

SG-12:

2002, Allegiance

SG-15:

2000, Divide and Conquer

SG-17:

2001, Summit/Last Stand

top | SG units

 

SG fighter wings

Team leaders are in bold, when known.

General info

SFW = stargate fighter wing? space fighter wing? It's never made clear, so I'm going with 'stargate' for now, to keep it more connected to the ground SG units.

The first wing was formed after the X-302 became the active fighter-interceptor called the F-302.

An SFW squadron appears to have been stationed on the third alpha site, possibly the Snakeskinners but also possibly another unit (an SFW arm patch was visible when one walked behind Colonel Pierce, but it wasn't clear enough to read the squadron name or number). (Endgame)

top | SG fighter wings

1st SFW (aka the Snakeskinners)

12-man wing, and at least when it started out, it included two women. Wing leader isn't made clear, but there's at least one major and two captains in the group (one of the captains is female). (Fragile Balance)

On their right arms, below their SGC patch (where SG-1 wears the AF patch), they wear a Snakeskinner 1st SFW patch (specifically a scroll). The top part of this (the actual scroll part) is white edged in either black or AF blue (hard to tell, but it looks blue to me), and bears the word Snakeskinners in the same black/AF blue (using the Stargate font). 'Hanging' down from the center of this is an AF-blue (or black...) rectangle that says 1st SFW in white. (Fragile Balance)

On the right front chest, opposite their name badge, they wear a round F-302 badge (a seal). The seal has a white border and black background, with a silver-grey F-302 in full flight heading off to the left of the seal as you look at it, with a fire-trail looping back and up behind it (deep orange-red at the craft, shading to medium orange a short distance out from the craft, shading to yellow, shading to what appears to be white at the far tip of the trail). The F-302's wings are sticking out slightly beyond the round edge of the seal. In the space between the top edge of the craft and the curve of the exhaust trail is a bold, white F-302. There are words in white across the bottom of the seal, but I can't read them. (Three letters/symbols, then a wing cutting through, then four letters or symbols.) (Fragile Balance)

First mission was dubbed 'Operation Blue Phoenix' -- a live-fire combat simulation to test how well the F-302 fares against actual death gliders. (Fragile Balance)

top | SG fighter wings

 

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