Break out of the frame | Updated August 7, 2005 | Get the frame back

  Goa'uld other

 

Culture

General info

Goa'uld symbiotes prefer to enter via the back of the neck because they do not wish to remember the horror on the face of the host when they see their own reflection.

Often choose neutral territory to hold meetings/councils:

the Tobin system: where Apophis and Heru'ur met to discuss a possible alliance, before Apophis obliterated Heru'ur and his forces. (Serpent's Venom)

the Hassarra system: where the post-second dynasty System Lords met to discuss their new secret enemy and then accepted him into their ranks. (Summit, Last Stand)

System Lords are willing to use other-species bounty hunters to do their hunting for them. (Deadman Switch)

The System Lords seem perfectly willing to kill Jaffa and presumably lesser Goa'uld, but have a tendency to banish their defeated System Lord enemies: Hathor to South America in a sarcophagus (Hathor), Isis and Osiris to coptic jars (The Curse), Sokar to Delmak (Jolinar's Memories/The Devil You Know), Apophis to Netu (Jolinar's Memories/The Devil You Know), Anubis to parts unknown (Summit/Last Stand).

No Goa'uld ranked lower than System Lord has ever been reported as banished.

Use sophisticated brainwashing techniques. (Evolution, part 1)

The Goa'uld continue to look for and develop new technologies, to give them an advantage in their internecine wars as well as to help them against external enemies.

The System Lords have been experimenting with time manipulation for years. (Gamekeeper)

At least Apophis, and probably others, kept trying to hunt down a creature that lived on a (supposedly) unpopulated world that had the ability to become invisible, hoping to learn its secrets. (In actuality, it was a local animal -- the Fenri -- that the Nox concealed to protect it.) (The Nox)

First Hathor, and later Nirrti, worked on phase-shifting technology that allowed for invisibility, based on the Reetou's phase-shifted physiology. (Hathor, Fair Game, Rite of Passage)

Anubis was developing stronger ha'tak shielding. (Between Two Fires, Revelations)

Baal was working on localized gravity-field generators, and pretty successfully. (Abyss)

Despite the constant internecine struggles, the Goa'uld have long avoided a particular source of power. Legend has it that there were six " Eyes" , including those held by Apophis, Osiris, Tiamat, and Ra. Separately, they were very powerful. Combined, their power increased tenfold. Anubis eventually managed to track down five of the six Eyes, lacking only Ra's. (He has to have dug the Eye of Tiamat out of the rubble where Marduk died in The Tomb.) (Full Circle)

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Gender

Goa'uld queens serve their pharaohs, not the other way around. (Summit)

Despite being largely genderless themselves (with the probable exception of the true queens), Goa'uld are influenced by their hosts's gender, and notice attractiveness (sexual as well as aesthetic) in other hosts. (Children of the Gods, Summit)

Taboos

The Goa'uld fear and despise the world Kheb. According to ancient legend it was discovered long ago by a few Jaffa and kept secret from the Goa'uld. When a Jaffa could no longer carry a prim'ta, he would make the journey to Kheb where his kalach (soul) would learn the path through the darkness into the next life. When the Goa'uld learned of Kheb and traveled there, they did not return, and so it was forbidden to speak of it. (Maternal Instinct)

It is forbidden, punishable by death, for two Goa'uld hosts to have a human child. Such a child is harsesis, and contains all the knowledge of the Goa'uld, because the genetic memory in the Goa'uld DNA (both strands) is passed on to the human offspring. Harsesis are hunted down and destroyed by the Goa'uld. (Forever in a Day)

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Battle / rivalry/ fighting techniques

Goa'uld sometimes use an ashrak to hunt down or take out enemies. Ashraks are immensely powerful Goa'uld assassins. (Not sure where they stand in the overall ranking hierarchy.) (In the Line of Duty)

Cronus sent one after Jolinar, killing her and nearly killing Sam in the process. (In the Line of Duty, Fair Game)

Anubis (probably) sent one using invisibility technology to infiltrate the Tok'ra base in the Risa system, opening them up to invasion and near destruction, and then following the few survivors through to the SGC's alpha site and sowing a lot of mistrust and anger (by killing first a Tok'ra, then a Jaffa) before everyone realized it was an outsider and hunted him down in turn. (Allegiance)

One ashrak alone killed all the Jaffa in the naquadah mines of Kawawn. (Allegiance)

Goa'uld often build escape tunnels into their palaces. (Seth)

When a Goa'uld's world is taken over by another Goa'uld, he will sometimes leave behind a booby trap, to take out the conqueror. (Message in a Bottle)

After a battle, captured Jaffa who didn't switch sides to the winning Goa'uld's got sent off to a hard-labor/death camp. The prisoners were whipped and beaten to make them produce, and once they fell too far behind, they were killed outright. (Orpheus)

At least one of the camps (Erebus) included women. (Orpheus)

Often use humans as cannon fodder. (Rules of Engagement)

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Population

After spreading " like a plague" for thousands of years, the Goa'uld have suddenly begun showing zero population growth. (Summit)

The System Lords, at least, are showing cannibal behavior. After a summit meeting, the System Lords in attendance ritually ate live Goa'uld symbiotes, and planned to do so every night as long as the summit continued. (Last Stand)

This could be a new behavior pattern, but these were not new Goa'uld: they'd been around for a long time, and Osiris at least should still have been accustomed to ancient practices (having been in stasis for millennia until a year earlier) -- but Osiris was the first to chomp. (Last Stand)

If this is a new pattern, it could account for the sudden plunge in the population growth. (Last Stand)

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Political structure

General info

Basically a feudal society, with a few dozen (? -- exact number unknown) System Lords at the top of the hierarchy, and thousands of lesser-ranked Goa'uld serving them (presumably all of varying rank). It seems to be possible to move up and down the ladder. Ra was the greatest System Lord before he was killed (Stargate the movie), and his death created a vacuum that the other System Lords began fighting to fill.

System Lords appear to have varying ranks, with a select few forming the ruling core -- the number seems to depend on how much power how many people have grabbed. The ruling System Lords can (and do) make treaties that all Goa'uld must abide by, such as the Protected Planets Treaty with the Asgard. (Various eps, but mainly Fair Game, Summit, and Last Stand)

The addendum to the Protected Planets Treaty regarding Earth means that no Goa'uld will attack Earth, but that any Tau'ri caught offworld will be shown no mercy, and will suffer greatly. (Fair Game)

At the top of the post-Ra heap were Apophis, Sokar, Cronus, and Heru'ur.

Apophis was rising and falling in power, but after each fall (The Serpent's Lair [lost his power base and most of his Jaffa as a result of SG-1's having destroyed the motherships he'd committed to wiping out Earth], Serpent's Song [captured and tortured by Sokar, only to die on Earth of his injuries after escaping], Jolinar's Memories/ Devil You Know [revived and tortured more at Sokar's hands, then thrown into hell where the best he could manage was servant to one of Sokar's servants]), he came back stronger than ever (Maternal Instinct [in command of all of Sokar's vast troops -- an army that could conquer the other System Lords], Serpent's Venom [presumably inherited Heru'ur's troops when Apophis destroyed Heru'ur's mothership, with Heru'ur on board -- he'd also discovered technology to cloak an entire fleet of motherships]).

The Goa'uld will unite to defend against outside threats such as the Asgard or Reetou, but will battle among themselves for control of individual domains. (Fair Game)

A Goa'uld's power is more often challenged by his son than by his enemies. (The Serpent's Lair)

nb:Other than this one statement, we haven't actually seen proof of this -- mostly it's been enemies whaling away on each other.

A defeated System Lord will often offer his services to his conqueror, in return for life. Apophis used to accept the service of his defeated enemies (Serpent's Song), and seems to have made the same deal himself eventually when Sokar defeated him (The Devil You Know).

The System Lords are capable of working as a unit when they feel it's necessary.

After Hathor was killed, the System Lords as a group turned their attention toward Earth, feeling that it had proven itself a credible threat. Combined, they were capable of launching an attack a hundred times more powerful than Earth had faced before. (Fair Game)

According to Teal'c, after talking to Yu, the System Lords knew about the rebel Jaffa army raised by K'tano, and allowed it to continue and grow, biding their time until they could launch an attack to wipe out all rebel Jaffa. (The Warrior)

top | Political structure

High Council of the System Lords

A loose grouping of the most powerful System Lords, with a fluid membership as various lords gain and lose power. The number of System Lords on the Council also varies. (New Order)

Yu appears to be the only System Lord who consistently retained enough power and influence to be a constant member of the Council regardless of upheavals. Even when he slipped out of favor, it didn't seem to last very long -- he was a part of every council makeup that we know of. (Fair Game, Summit, New Order)

First dynasty

Unknown, but possibly the basic Egyptian pantheon, led by Ra (or at some point, led by Osiris, if human mythology is any indicator.

This is purely personal speculation on my part, based on the fact that Ra was the main power by the time Earth reopened the stargate, and on the fact that the basic Goa'uld culture was so permeated by Egyptian-style things.

Second dynasty

Full council makeup unknown it's also unknown if this included the Ra years, or if this was post-Ra. The dynastic term came from the Tok'ra.

Definitely included Cronus, Nirrti, and Yu. May also have included Apophis and Heru'ur.

This was the dynasty that signed a treaty with the Asgard on behalf of all the System Lords for the protection of Earth.

post-second dynasty

After the collapse of what the Tok'ra call the " second Goa'uld dynasty" (unclear whether that includes Ra or not, but certainly included Apophis, Heru'ur, Cronus, etc.), the Goa'uld fought among themselves, suffering heavy losses before declaring a truce. Seven System Lords rose to power out of this:

Bastet, Kali the Destroyer, Baal, Morrigan, Olokun, Svarog, and Yu -- the only surviving member of the old order. (Summit)

Meanwhile, Anubis had been working behind the scenes, fighting with all of them in his own bid for power (seemed to be hoping to become the next Ra), and eventually won himself a place among the ruling System Lords, bringing the total to eight. He didn't sit on the council himself -- he used Osiris as his proxy. (Summit, Last Stand)

post-Anubis

After Anubis rampaged through Goa'uld space, conquering as much as possible, then was defeated over Earth, yet another group of System Lords came to power. (New Order)

Included Baal, Amaterasu, Camulus, Yu, and roughly nine others, names unknown (but possibly including Bastet, who had survived the battle with Anubis over Abydos [Homecoming]). (New Order)

Baal struck out on his own almost immediately after this council was formed, to begin taking over Anubis's armies and territories, conquering as many System Lords as possible. (New Order)

Camulus defected after the attempt to enlist Earth's help against Baal failed -- he had nothing to return to, so sought asylum on Earth. The others were not pleased. (New Order)

To prevent open war, the remaining System Lords agreed to split Anubis's territory and armies equally. Baal found the planet where the kull warriors were created (presumably Tartarus), and managed to reprogram them to serve him. He broke from the other System Lords and began conquering. (New Order)

The kull warriors were far superior in battle to the Jaffa, and it didn't take long before some System Lords began to speak of capitulating to Baal. (New Order)

The High Council of the System Lords was worried enough about the distinct possiblity that Baal would become an unstoppable conqueror of the galaxy that they sent a delegation to Earth (consisting of Yu, Amaterasu, and Camulus), to ask that Earth use its new powerful weapon against Baal. When Earth was less than eager to help, and eventually countered by offering to kill Baal in return for all of Baal's territories, armies, and ships, the High Council decided to test Earth's defenses to see if it was a bluff. They recalled the delegation and sent a ship to attack Earth. (New Order)

Daniel translated the message in time to stop the delegation from leaving -- instead, they were held prisoner. (New Order)

Baal destroyed the ship en route. The collective forces of the System Lords began to capitulate to him. (New Order)

War with Baal

Baal steadily reduced the ranks of the System Lords, including Council members, either killing them, bringing them to his side, or driving them to seek refuge. (It's Good to Be King)

After some of the System Lords, including Yu and Amaterasu, gathered their forces for what they believed might be their last stand against Baal (It's Good to Be King), the Council appeared to he reduced to just three System Lords -- Yu and two others (names unknown). (Reckoning part 1)

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Opposition groups

The Linvris were a rival league of nine lesser Goa'uld who challenged the System Lords. They were all found dead on PY3-948 by SG-1 they'd been dead a month. The symbiotes died first, and the hosts survived long enough for the symbiotes to decay and be absorbed into their bodies. The hosts probably died of thirst or starvation. (Legacy)

The Tok'ra

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Biology

General info

A race of parasitic reptiles. A Goa'uld invades a host body (they seem to prefer upright bipedal) and wraps itself around the spinal cord and attaches itself to the brain stem, effectively taking over the body. The host survives but has no control unless the Goa'uld gives him/her control.

Can survive in hosts other than bipedal and large-brained with " normal" stereo vision -- Marduk lived inside a creature with at least four legs, possibly more, with a fairly small head and multi-faceted eyes with presumably no better than animal intelligence. (The Tomb)

Absorbs language at a very fast rate: Marduk learned modern Russian and English in what was possibly less than 15 minutes, and probably no more than a couple of hours. (The Tomb)

Goa'uld blood is blue (hints in Crossroads, clearly seen in The First Ones). The Unas, the other sentient native race from the original Goa'uld homeworld, have green blood (The First Ones)

Possibly can be revived from death (with full mental faculties) much later than a human -- there's no indication of how long Apophis had been dead before he was sent through the wormhole for Sokar to find and retrieve, but it's likely to have been more than a few minutes, long enough for a human brain to begin suffering the effects of anoxia (six minutes is enough to cause permanent brain damage in a human). Yet Apophis appeared to lose none of his mental faculties as a result of the death and revival. (Serpent's Song, The Devil You Know)

Not immortal, even with the help of the sarcophagus. Yu, oldest of the System Lords, eventually began suffering a form of dementia and having to spend most of his time in the sarcophagus just to survive. His First Prime believed him incapable of taking another host. (It's not clear if the dementia is a result of the symbiote's aging, or of its having spent too long inside one host, which finally couldn't take the strain any longer.) (Homecoming)

Goa'uld are immune to biowarfare -- poisons, disease. (Legacy)

Goa'uld are born with full genetic memory of their direct line of ancestry. (The Enemy Within, Crossroads)

At some point in the past, Goa'uld evolved to include naquadah in their bodies -- it didn't exist in the fossils discovered on the original Goa'uld homeworld. (The First Ones)

There was no naquadah in the systems of the group of symbiotes cloned from the Goa'uld that was implanted in Adrian Conrad. Either the cloning/genetic engineering was sophisticated enough to remove the naquadah, or Goa'uld are somehow given naquadah after they're spawned, rather than having it as a now-natural part of their makeup. (Nightwalkers)

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Queens

Rare.

Able to fertilize their own eggs, in what is largely an asexual process. (Cure)

Voluntarily (rather than automatically) pass on genetic knowledge to their offspring. (Cure)

Prior to spawning, their brainwave patterns change as they give their offspring their genetic knowledge. (Evolution, part 2)

Although not necessary, queens generally chose to use DNA from the host species when creating new Goa'uld (" taking the code of life from the juices of the species intended as the host" ) (Hathor)

Using DNA from the host species to create new Goa'uld ensures compatibility between Goa'uld and host. (Hathor)

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Birth, maturation, and implantation

The queen passes on her genetic knowledge voluntarily to her offspring. (Cure)

Larvae are spawned in liquid (Hathor) and spend their very early lives in tanks of liquid (Bloodlines) but are implanted in Jaffa pouches as soon as they're old enough (multiple eps).

Implanted larvae mature completely in 8-9 years: Teal'c was given an extremely young larva in 1997 (Bloodlines) and in 2001 Hammond mentioned that it will be mature in four to five years (Threshold). In 2001, halfway through this maturation process, Teal'c's larva had developed small wings and darker skin, probably the equivalent of early adolescence. (Threshold)

Once fully matured out of its larval stage, a symbiote can't stay in a Jaffa pouch -- it causes the Jaffa great pain and would eventually kill it. It also seems to instinctively want to leave in search of a host. (Crossroads)

Immature larvae can apparently take a host if there are no Jaffa around to act as incubators. A very immature group of symbiote clones (that looked too young to be implanted in Jaffa, never mind a host) nearly succeeded in taking over the NID and SGC, and presumably from there all of Earth. (The were defeated by a compound that killed them inside their hosts -- they'd been genetically engineered to be susceptible to it as part of their cloning.) (Nightwalkers)

The fully developed personality emerges either before or during the Goa'ulding of a host, allowing the symbiote to take full control immediately upon blending. (Cure)

Prior to the use of Jaffa as incubators, a Goa'uld's odds of successfully blending with a host were just one in two (50%). (Cure)

A failed blending results in death to both Goa'uld and host. (Cure)

Symbiosis with human hosts:

Despite evidence that the Goa'uld symbiote molts its larger form (Enemy Within, possibly Tok'ra as well [Selmak was very small, looking like an immature symbiote, when he shifted from Saroosh to Jacob]), it appears that symbiotes remain relatively large and settle in at the base of the brain and down the spinal cord. The head and " upper" body are inside the cranium. (Allegiance)

There is at least one race out there that the Goa'uld can't use as hosts -- Aris Boch's race. (Deadman Switch)

A mature symbiote can take control of its host's body, but it doesn't work the other way around. (Abyss)

Once a Goa'uld has completely blended with a host, it has the ability to kill its host if it chooses. (The Enemy Within)

Symbiotes have no gender, but take on the gender of the host, generally picking the same gender repeatedly. (Tok'ra, part 1)

They can cure many diseases in humans, including cancer and arthritis. (Tok'ra, part 2)

One of the things that Goa'uld can cure is bad eyesight, even extremely bad eyesight (although possibly not actual blindness). (Full Alert)

Other, older species have been used as Goa'uld hosts before humans. " Unas" was the first Goa'uld host, from the same world as the Goa'uld came from, but became a myth. They have great regenerative powers and can use long periods of sleep to survive (one may have been in the Labyrinth on Cimmeria for 1000 years.) (Thor's Hammer, Demons).

The Unas still exist on the original homeworld, but remain primitive -- as do the Goa'uld that still exist there (which the Unas seem to find tasty for dinner). (The First Ones)

It's possible, though difficult, for a Goa'uld to leave a host body without killing the host -- most Goa'uld wouldn't even dream of it. Only the Tok'ra are willing to make the effort. (In the Line of Fire)

Cryogenic freezing prevents blending with a host, and kills the Goa'uld. (Into the Fire)

When a Goa'uld symbiote dies, it decays and is absorbed by the host, leaving behind a unique protein marker. (Legacy) It also leaves behind traces of naquadah. (Desperate Measures)

contradiction: a dying symbiote releases a toxin that kills the host. (Summit)

The Linvris: The symbiotes died first, and the hosts survived long enough for the symbiotes to decay and be absorbed into their bodies. The hosts probably died of thirst or starvation. (Legacy)

Traditionally, " A Jaffa does not communicate with the Goa'uld it carries." (Teal'c, in The Enemy Within) When a Jaffa is in the deepest state of kelno'reem, though, some communication with the symbiote is possible, in the form of primitive images, can be achieved. The symbiote is only fully capable of communication once it takes a host, which is its primal instinctual behavior. (Crossroads)

Symbiotes are very resistant to most sedatives (The Enemy Within, The Curse, Evolution part 1)

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Technology

General tech

The Blood of Sokar

A strong hallucinogen, taken orally. (The Devil You Know)

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Cloaking device

Sokar's cargo ship had a cloaking device (Deadman Switch) Apophis cloaked an entire fleet of motherships (Serpent's Venom)

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Energy barrier

Impenetrable, invisible energy barrier that can extend down through the earth. (Into the Fire, and similar/same barrier used by Apophis in Upgrades)

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Healing device

Worn over the hand, with the front facing out from the palm. Seems to function on the same theory as the ribbon device. Can't heal fatal wounds, or death, which need a sarcophagus. (Thor's Hammer, Fair Game, Meridian)

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Homing device

Designed to find the stargate if separated from it. (The Nox)

Hyperdrive

A faster-than-light drive installed on vessels including tel'tacs (cargo ships) and ha'taks (pyramid motherships), but not in death gliders.

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Invisibility?

Nirrti was experimenting with invisibility to fight the Reetou, and used it to attack Cronus (and frame Teal'c) (Fair Game) Hathor had the ability to become invisible in Out of Mind. The technology doesn't seem to have spread to other Goa'uld, though.

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Nanites

The Goa'uld have the ability to develop nanites that affect human biology, particularly human growth, speeding up well past normal rates. (A Hundred Days, Absolute Power)

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Page turning device (PTD)

Works with a specific type of tablet, turning the " pages" so the " book" can be read. (Brief Candle, Legacy, Rite of Passage)

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Personal force field shield

Its power is proportional to the velocity used against it (i.e., bullets and energy blasts can't penetrate it, but a thrown knife can). (The Nox, Secrets)

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Remote probe

Similar in function to an SGC MALP. It was airborne and mobile, capable both of recording and storing vast amounts of data and of defending itself, with shields and weaponry. It also contained a long-range communicator. (Heroes, part 1)

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Roshna

Not really technology -- a drug, given to Aris Boch's people generations ago when it was discovered they couldn't be turned into hosts for the Goa'uld. It addicted the entire race, until they were literally dependent on it for their lives. (Deadman Switch)

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Sarcophagus

Can heal any wound and even revive the dead (no idea how quickly after death someone needs to be placed inside to recover). (Stargate the movie, The Serpent's Lair, Serpent's Song)

Can extend life, but causes addiction and possible loss of " soul" -- increases adrenaline, endorphin, and other hormone levels (Need)

Designed to boost health or longevity heal or revive someone terminally injured. It can't animate non-living cellular matter. Leaves behind a unique energy signature in the cells of whoever uses it. The first sarcophagus was the result of a lot of research and experimentation by a Goa'uld named Telchak, who (thousands of years ago) had found an Ancient healing device that was so powerful that it's effects on human hosts proved devastating. He scaled it back into a sarcophagus, basically. (Evolution, part 1)

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Shields

All Goa'uld ships seem to have shields of some sort, from ha'tak on down to cargo ships.

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Shields, advanced

New on the scene in fifth season (first mentioned in Between Two Fires), presumably developed by Anubis. These ship shields (so far only on ha'tak vessels) are powerful enough to withstand the Tollans's ion cannons and standard Asgard ship weaponry. (Between Two Fires, Revelations)

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Space station

Cargo ships don't board or enter docking bays -- they connect to docking arms on the sides of the station. (Summit)

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Transportation rings

(Stargate the movie and many eps)

Work like stargates, transmitting a matter stream over shorter distances. Each ring mechanism has sensors that can locate other rings and detect the coordinates to make a connection. (Jolinar's Memories)

Transport rings don't need a specific receiving end to work. A ship equipped with rings can transport aboard something below the ship, but it must be within about five meters. (Tangent)

A Goa'uld transport vessel can transport an object out through the transport rings while cloaked, but cannot receive a matter stream while still in stealth mode. (Serpent's Venom)

Seem to be many ways of triggering them:

controls worn on the body (Stargate the movie)

keyed controls (Jolinar's Memories, Devil You Know)

on cargo ships, either by a keypad set in a control column in the main chamber (Serpent's Venom), or by a key combination on the top of the control column (Failsafe)

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Vo'cume

A device that projects a recorded audio/video image, used as a symbol of authority. (Rules of Engagement)

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Zatarcs

A zatarc is a victim of Goa'uld mind control, with true memories/programming suppressed under complex, complete false memories. The programming waits for a specific trigger, then takes over the zatarc commits suicide after his/her mission is carried out. It only takes moments to implant such programming, and the victim is never aware of it. (Divide and Conquer)

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Vessels

Al-kesh

Mid-range bomber with cloaking capability. (Exodus) The word is both singular and plural. (Last Stand)

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Death gliders

Two-man fighter ships, capable of both space and atmosphere flight and combat, armed with a staff-weapon-like cannon (the weapon is about halfway between a staff weapon and a mounted cannon in size. Teal'c managed to carry one and fire it manually in Fifth Man, but it was pretty big even for him.). The ships are based on/launch from ha'tak vessels. (Multiple eps, starting with Children of the Gods)

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Ha'tak vessels

Pyramid mother ships (Within the Serpent's Grasp).

They can carry armies of Jaffa (up to several thousand [Maternal Instinct]) and carry fleets of death gliders (Within the Serpent's Grasp).

They seem to have been upgraded significantly since Teal'c turned shol'va. He claimed that it would take months or years with many slave armies to get anywhere by spaceship (Enemy Within) and later said that the ships were capable of traveling ten times the speed of light, confirming his earlier estimate -- instead, the ship they were on took days, traveling far faster than Teal'c had assumed (Within the Serpent's Grasp).

There are no weapons capable of penetrating a mother ship's force shield (The Devil You Know). Later this is contradicted:

Tollan ion cannons are an effective deterrent against Goa'uld attack in ships with standard Goa'uld shields. (Pretense)

Selmak says that Apophis's humongous mothership has weaponry that could go right through Cronus's ha'tak's shields. (Enemies)

Self-destruct: the only way to stop it is with a command override, which erases the sequence (rather than suspending it). (Descent)

Security measure: if there's a hull breach (or presumably a gas leak, etc.), all doors around the breach close and seal automatically. (Descent)

Escape pods are jettisoned through pressurized tubes. (Descent)

Ha'taks (at least some of them) are built using slave labor to produce the materials, with the ship itself built on anti-gravity platforms hovering above the ground, not in space. Taking out even just a part of the anti-grav platform is enough to crash the ship. (Orpheus)

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Tel'tac

Goa'uld cargo ship. (Deadman Switch, multiple others)

Cargo-bay door is unlocked by pressing the correct five-symbol combination, on a plate with six symbols on it. (Deadman Switch)

Equipped with escape pods (at least four, possibly more on some ships). Each pod has heat-dampening shields and anti-gravity wave generators to help slow the descent. They're launched at high velocity. (Jolinar's Memories)

Equipped with transport rings. (Jolinar's Memories)

They're not equipped with seatbelts (Summit)

Cargo-ship sensors can't pick up lifesigns of a Jaffa in a deep state of kelno'reem (to a point where the heart beats only once or twice a minute). (Descent)

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Weapons

Cannon

Two types:

The smaller type is mounted on death gliders and can be carried separately by a warrior if need be (Fifth Man)

The larger type is mounted, either at waist-level (There But For the Grace of God, others) or in a tower (Into the Fire), and used for more massive destruction. The waist-high ones in particular are incredibly phallic weapons.

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Intars

Weapons used in training. They can take the form of any weapon, use a crystal power source, and are only meant to stun. (Rules of Engagement)

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Nish'ta

A biological compound that once inhaled infects all body tissue and makes the mind highly suggestible. It may have been used on Rya'c, and is similar to, but stronger than, the organism used by Hathor to control the men on the SGC (nish'ta isn't restricted to use on one sex). Its effects can be reversed by an electrical shock after it has infected all tissues (approximately one hour) -- any earlier, and it will reinfect the host. Once the effects of the nish'ta are completely reversed, the host becomes immune. (Seth)

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Ribbon device

A jewel set in hand jewelry so that it is placed in the wearer's palm, controlled mentally by the wearer. Uses a modified version of the power source for a staff weapon, and channels energy through amplification crystals, using thought control amplified with emotion. Capable of inflicting great pain and even death (Stargate the movie and many eps), but can also be used to send mental messages (Forever in a Day).

top | Weapons | Technology

Ring weapon: (no idea what the real name is)

Worn like a ring. One touch expands it on the inside of the hand. Pointing the hand at someone (and presumably using mental control?) shoots energy sufficient to kill -- even to go right through one person and hit another. (Divide and Conquer)

top | Weapons | Technology

Shock grenades

These cause extreme pain, knock unconscious, and cause temporary blindness (The Serpent's Lair)

top | Weapons | Technology

Staff weapon

A long, spear-like weapon carried by Jaffa that uses an energy crystal for power and shoots a blast of very hot energy that can badly damage or kill (the blast is hot/high-energy enough that wounds can smoke or be self-cauterizing [Jolinar's Memories, others]). First appear in the Stargate the movie appear in almost every ep thereafter.

The force of the blast is powerful enough to penetrate Kevlar, and the heat of the plasma is enough to superheat other bulletproof armor plating, effectively cooking the wearer. (Heroes, part 1)

top | Weapons | Technology

Tacluchnatagamuntoron, or " tac"

A Goa'uld automatic remote weapon. At least occasionally, they're heat-seeking. (Deadman Switch)

top | Weapons | Technology

Tal'vak acid

A small globule is sufficient to slowly burn all the way through a human body. It cauterizes the wound as it goes, but small amounts often get into the bloodstream anyway, and begin to spread. Torture weapon. A counteragent is also available, which neutralizes the acid and numbs the pain. (Abyss)

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Torture stick

The trident (three-pronged thingie) used to shock people, sending gold energy streaming out the mouth and eyes. Obviously extremely painful, but doesn't seem to do any lasting damage. (Serpent's Venom, Beast of Burden, The Sentinel, others)

(nb: I got the name from the commentaries on the Season Four DVDs -- I don't remember ever hearing a name for these things in canon.)

top | Weapons | Technology

Transphase Eradication Rod (TER)

Relies on the Reetou emissions that Goa'uld are sensitive to, in order to make the Reetou visible in our phase, and to terminate them (detects objects operating in the light spectrum 180 degrees out of phase of human vision, like the Reetou). (Show and Tell)

They also function against the phase-shifting technology Nirrti developed, which was specifically meant to combat the Reetou at first. (Fair Game, Rite of Passage)

top | Weapons | Technology

Zat'nik'tel, zat'n'ktel (" zat" or " zat gun" ):

Goa'uld weapon using a different form of energy from a staff weapon, shooting what amounts to an electrical charge. 1 shot disables/stuns with pain, 2 kills, 3 disintegrates (Within the Serpent's Grasp, others)

top | Weapons | Technology

 

 

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